Audio was perfect with WASAPI back-end, with practically no lag. The "Store EFB Copies to Texture Only" needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). Here's the stuff you need to copy to the game's. ![]() You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.Īmazing from what I've tested. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. ![]() I knew nothing about the Wii title until I saw it in the shop. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybodys Rhythm Heaven (, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat. Ive never played a Rhythm Heaven game so thats news to me. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. In 10-2 and 4-3 tutorial, the screen is flashing. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter. Tested on a full completion save file to pass badly emulated mini-games.Ībsolutely perfect. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Fixes many remix crashes of earlier versions. Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. Most of these errors can be fixed by using the configurations listed above. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first "Built to Scale" game. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Continued abuse of our services will cause your IP address to be blocked indefinitely.Compatibility can be assumed to align with the indicated revisions. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. I tripled checked with what i gathered online. I tried editing the titlekeys but its saved and idk how to delete it. It installs it in a temp folder but if there's a special character in the path it won't work. If you do not understand what is causing this behavior, please contact us here. The injector seems to not be able to find the path to the Rhythm Fever Heaven title key. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |